the enlightened node object
node study

Nothing too fancy here. An object is created somewhere in the center of the gridfield with a reduced scale. It then accelerates away from the center, increasing in size, while leaving a trail of past instances.

The trick in fooling the user that the objects are approaching them is controled by staggering the depths at which individual instances are placed.

This example allows up to 8 worm segments to exist before they begin overwriting each other's depths.

february 10, 2001

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