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Levitated Houyhnhnm

Walking Things is an environment that generates small, walking computational organisms. Each walking thing is built up from totally random conditions. Appearance, behavior, and walking characteristics are all assigned from a range enabling effective, functional mobility.

Click on a walking thing to permutate its characteristics.

The Flash MX programming environment is perfectly suited for building these types of creatures. Each bug is composed of a set of smaller parts which some, in turn, are composed of even smaller parts. This hierarchical assembly makes programming the behavior of the bug very simple.

All walking things use a 3 x 3 gait, where only three legs are moving at any given time. Each walking thing has a head that maintains direction and destination. A walking thing always walks towards its destination until reaching it, then resets.

The walking thing uses a crude system of 'dragging along' its center of gravity. A limitation in the turn radius is also imposed.

Currently, the walking things are completely unaware of each other. This might be an interesting place to start modifications.
  jtarbell, march 2003  

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