The Pebbles animation component instantly arranges a field of self-similar
objects across a predefined area. The component is usefull in instances
where a large number of Movieclips need to be scattered across some
region of space.
|To use the Pebbles component, drag an instance
from the Components Panel of Flash MX to the stage. Set the properties
of the component by selecting it. To use this component it must first
|The following are all the properties of the Pebbles
|Region Width, Region Height
The width and height of the area in which to place pebbles, measured
Pebble Size, Pebble Size Variation
The average size of each pebble created, measured in pixels. The variation
between pebbles is measured as a percent of the Pebble Size. For example,
a Pebble Size of 10 with a Pebble Size Variation of 50 would produce
pebbles ranging from 5 to 15 pixels.
This value adjusts the speed with which the pebbles rotate. Each pebble
has a built-in rotational property that allows it to orbit a single
point. Higher values will produce faster rotation. Negative values
will produce rotation in the opposite direction, generally counterclockwise.
This percentage sets the rotational variability between individual
pebbles. The larger the number is, the more extreme the differences
in rotation speed between pebbles.
Show Build Process
The placement of individual pebbles within the field can be animated.
Setting this Boolean value to True shows each pebble as it is created.
Setting it to False instantaneously shows the entire pebble field.
|The Hidden Power of Flash MX
Components , paperback
372 pages | 1st edition (forthcoming) | Sybex
| ISBN: x